Neither force nor magic seemed able to pry them, and the group began exploring the first rooms. The doors opened easily, but slammed shut when the last party member entered. Completely incongruous with the environment, the rhino was too formidable a foe and drove the party up the stairs and into the house as Laine LaBataille acted as rear guard. Charging through the growth was, surprisingly, a rhinoceros. The grounds were covered by unnatural growth determined to be magical, with grasses taller than the party obscuring vision and slowing movement.Īs the party entered the grounds, it became clear that they were not alone. With the curse of Astabar’s manor lifted, Arya, Hugo, Nahl and Bartimus left the now quiet manor and returned to town where they prepared themselves for the journey to Athfeland. The Manor’s wide front steps lead to a double door, and a smaller entrance was observed at the residence’s side. The property was surrounded by a crumbling brick wall with a rusted iron gate. The Manor rested on a rise in a small clearing. The woods grew denser as the maintained lumber concern was left behind and the open wood gave way to an ancient forest. As they delve into the walls of an old Wizard's abode, they find magical entities and treasures as well as cunning traps and enemies. The party, led by Rivana Greywyre, left Havenhallow in search of Astabar’s Manor. Maps In the town of HaveHallow, at the Crooked Crow Inn, travelers meet a bard named Rivana Greywyre who asks them to help her investigate a manor.
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